Elite: Dangerous’ David Braben on crowdfunding challenges: “People took a lack of material for a lack of faith”

Elite DangerousThe Kickstarter campaign for designer David Braben’s spacefaring trade sim Elite: Dangerous handily met its $2,011,625/£1,250,000 goal with two days to spare, promising a universe of “over 100 billion” star systems and a relieving lack of William Shatner. In an interview with Gamasutra, Braben admitted he felt “a little nervous” halfway through the campaign and talked about the pitfalls of pitching an idea without enough solid material to show off.

“I started off confident, but in the middle I was a little nervous,” he said. “All Kickstarter campaigns that are eventually successful seem to have a similar shape, so I was hopeful there would be an upturn at the end. I think there can be a danger with Kickstarter that people set their minimum goals lower than they really need, because of the understandable ‘all-or-nothing’ nature of the funding, without considering the commitment it brings, but half-way through I too had the odd doubt if this was the right thing to have done!”

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