Using affordable hardware derived from cell phones, the Oculus Rift headset may finally deliver a rich virtual reality experience to gamers–and far beyond. Here, CEO Brendan Iribe talks us through the tech.
Keanu Reeves went virtual in Johnny Mnemonic and The Matrix. Even further back, films like Tron or Lawnmower Man promised us virtual worlds. But for years, what we got instead were five-minute games at malls or amusement parks at 10 bucks a pop. Now Virtual Reality may finally be getting real. Very real. The Oculus Rift headset is VR for the masses.
A mutual friend introduced Iribe to Luckey, who was then looking for startup assistance. Iribe and his business partner Michael Antonov soon met with Luckey. “Palmer shows up with a bucket of wires and circuit boards,” Iribe remembers. “At one point Michael picks up the headset, with all the circuitry dangling from it, and says, ‘Well, it’s certainly a startup.’ It very much was this crazy looking thing at the time.” In August, they launched their company Oculus VR and started a Kickstarter project, offering $300 developer kits.
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