Osmo Hits Pretail Crowdfunding Goal on First Day

Girls playing OSMO

Innovative Children’s Gaming Device Osmo Created by Ex Googler – Disney Team Get’s Support from the Crowd.

Osmo is ready to claim the title of “most successful pre-sale campaigns for child-focused connected device”, as demand quickly surpassed its first goal of raising $50,000 in just six and a half hours. Today, Osmo is also announcing additional benefits for early backers who pre-order during the pre-sale campaign. For the next two years, early backers will be able to download the future apps on OSMO LogoOsmo platform for free. In addition to free games, backers will also be able to replace any lost or broken game pieces for up to two years after the purchase of  Osmo. Osmo will be launching with three unique games, but these additional benefits show a commitment from the company to the Osmo gaming platform.

Osmo is a gaming device that connects to any iPad. Osmo transforms the physical space in front of a tablet and brings actual reality into digital gaming while encouraging core life skills. The games can be played by the whole family, anywhere, and on any surface – with no need for wifi or a battery and Pramod Sharmainstinctively brings people together, as the first truly multi-generational connected gaming device.

“We’ve had tremendous support and incredible demand from the community, says Pramod Sharma, CEO and co-founder of Osmo. “In an effort to keep Osmo an engaging part of family entertainment for years to come and to show our gratitude for early support, we wanted to extend more features and offerings.”

Tangible Play, the company that created Osmo, was founded in 2013 by  Pramod Sharma and Jerome Scholler.  The young company, based in Palo Alto,  wants to create a new interactive & social play movement for children.


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