With less than a week until its Kickstarter campaign comes to an end, highly anticipated game Divinity: Original Sin 2 has successfully secured over $1.5 million.
Divinity: Original Sin first hit the crowdfunding platform in spring 2013 and is described as an Isometric cRPG that can be played in single-player mode or cooperative multiplayer mode. The game’s story reads:
“In the game, you control a party of heroes and guide them on a quest to learn a forbidden magic called The Source. This powerful magic was outlawed many centuries ago by the Council of Seven, the rulers of Rivellon, for it is written that from Source the lord of Chaos will spawn. Today, Source magic has been used to overthrow the Council. It’s up to our heroes to save the Council. To do this, they’ll need to uncover the mysteries of the Source and of those responsible for cursing the Council.”
Divinity: Original Sin 2 is described as a single and multiplayer top-down, party-based role-playing game with pen and paper RPG-like levels of freedom. The game features turn-based combat, a strong focus on systematic gameplay and a “well-grounded narrative.” The game is currently in development for PC in English and subtitles will be available in German, French and Russian. Other gaming platforms and subtitle languages might be announced at a later stage.
During a recent update, Larian Studios, the creators of the game, announced details about its new Canadian team:
“Today’s update is brought to you not from our Black Gated home base in Gent, Belgium, but from our brand-new studio in Quebec City, Canada. Thrown straight into the fray from the get-go, the Quebec team took the lead in developing the prototype level for Divinity: Original Sin 2. They soon found themselves knee-deep in level design, arena combat, competitive questing, fine-tuning the single player experience and more. The results were very impressive indeed, so have a look at today’s video if you’d like to see the goings-on in Larian’s newest office across the pond.”
Discussing its AMA chat, which is going on now, the Larian Studios team shared:
“Do you have a burning question that you want to put to our team? Now’s your chance! In just a few moments Swen, our lead writer Jan, writer Char, and level designer Jeff will be on Reddit to answer your questions about Divinity: Original Sin 2, the Kickstarter campaign, their favourite breakfast cereals, and anything else you’d like to know! If you want to get more information about your favourite feature, suggest something that you think would be great in the new game, or just to say hi, then this is your chance! To have your say, head to [the chat] at 1pm PST (4pm New York/ET, 9 pm London/GMT, 22hr Gent/CET , 23hr Moscow/MSK).”
“Reddit AMA isn’t enough for you? Maybe you want to play the game, meet us, and have your questions answered face-to-face? Then get down to San Francisco, where our team will be at TwitchCon to show off the latest build of Divinity: Original Sin 2. Drop by, say hello, and (if you’re feeling brave) take on our PvP Arena with a member of our team by your side! As ever, we’ll have updates from the floor, and lots more!”
In regards to the game’s first player mode, the team added:
“Since we’ve launched the campaign, one of the biggest questions that we’ve been getting is “will the single-player experience will be as in-depth and interesting as multiplayer?”. The answer is – of course. We know it can be hard to get four friends together to regularly play through something as long and in-depth as a Divinity game. So, while we’ve been spending a lot of time talking about the multiplayer experience, we haven’t forgotten that it’s important that the single player game is just as engaging and fun.
“The secret we discovered with Divinity: Original Sin 1 is that allowing for cooperative multiplayer in the manner we do it enriches the single player experience tremendously. Every time we try to wrap our heads around the different possibilities of a quest designed for multiplayer, we’re able to go and feed all of that extra content back into the world, which means it’s all right there for you when you walk up with a single player party.
“It also adds a huge amount of roleplaying to the world. Thanks to the multiplayer effort, each of your companions can interact with the world as if they were your main character with dialog options that correspond with their origin story. So if you have an elf in your party, it might be more interesting to interact with an elven ancestor tree using your elf rather than your dwarven warrior. But if you interact with your dwarven warrior, you will get different reactions.
“While this is all very cool, we did make sure that your main character still remains special. If the advanced relationship system gets in, then you’ll be able to roleplay the relationship options from the viewpoint of your main character, but not from the viewpoint of your companions. That ensures your relationship decisions feel weighty and that you can’t manipulate your companions.
“The same goes for persuasion. Persuasion dialogs pop up whenever members of the party have different opinions. We obviously have a large range of persuasion options available in multiplayer and each party member will have its say. In single player however these options will not appear. Instead, the companions will state what they they think is the right course of action depending on their own beliefs and perhaps also the relationship with the main character.
“With regards to competitive questing, it’s not so that your companions will go off on their own. There’s a number of PVP things that will be limited to multiplayer and that won’t pop up in single player. However, the fact that we have competitive questing ensures that there’s a broad spectrum of options available to your party in single player, more so than would ordinarily be the case.”
The game is set to close on September 30th.
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