Andy Schatz, developer of the upcoming award-winning indie Monaco, has expressed his concern with Kickstarter stretch goals – calling the idea “total bullshit” when going about designing a game.
Speaking to Penny Arcade Report, Schatz stated that while happy for the people that have found success on the crowdfunding platform; he felt the use of cash goals going beyond the original funding goal isn’t a sound idea because of the design killer of “feature creep.”
“I have a little bit of an unpopular opinion of Kickstarter. I’m really glad for the people that have been really successful on Kickstarter, and don’t get me wrong, I really like the idea of free money, but I’m of the opinion that designing a game around a variable budget is a terrible way to design a game. To be frank, I think that stretch goals are total bullshit.
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