“Look, we just made $70,000! Not that I have it up on auto-refresh or anything…”
That was beloved game designer and Double Fine Games founder Tim Schafer watching the growing total for Massive Chalice, less than an hour into the company’s latest Kickstarter game development funding campaign. Double Fine, of course, helped birth the onslaught of crowdfunded video game projects with last year’s record-setting campaign that netted them more than 3 million dollars. So why go back again? And what were the hopes and fears associated with returning to Kickstarter and crowd-funding?
“The first time we did it,” Schafer said, “you try really hard not to let yourself hope for anything. People ask you, ‘what do you think it’s going to do?’ And you can only answer, ‘I don’t know.’ I don’t want to know. I want to be surprised.”