During the final days on the crowdfunding giant, Kickstarter, the creators of the single player real-time strategy game video game Flagship, Brad Jeffery and Matt J, announced they decided to pull the plug on the project’s campaign after only raising £48,945 out of its £95,000 goal. Although putting it on hiatus, Jeffery and J both decided that no matter what, they are not giving up on Flagship no matter what.
On Saturday (October 11th), Jeffery and J took to the campaign’s blog and wrote, “It’s looking like the campaign isn’t going to turn around, so rather than drag this out for another 5 days we’re going to end it now. I know this will disappoint many of you, and for that we are very sorry. This has been a heartbreaking process for us.
“To all those who backed us, tweeted, posted on forums and told their friends; to the journalists that covered the game; to the ever-patient girlfriends and worrying parents; we wouldn’t have made it this far without you, and we’re deeply grateful to you all.
“Flagship is still our dream game, and we’re not giving up on it. One day you’ll get your ship. And maybe a pet shark too.”
According to its campaign’s description, Flagship is Inspired by great RTS titles such as Homeworld, Sins of a Solar Empire and Total Annihilation, along with incorporating the capital ship combat of sci-fi classics such as Star Trek, Babylon 5 and Battlestar Galactica. It will allow you to command a fleet from the bridge of your own starship. Explore the stars, expand your territory and save humanity from being wiped out in a hostile galas.
Flagship’s key features includes
- Native Oculus Rift support
- Build and command your fleet from the bridge of your flagship
- A massive, procedurally generated galaxy full of systems to colonize
- Non-linear single player
- Fully explorable starship
- Ships in your fleet gain experience
- Early alpha access exclusive to Kickstarter
The £95,000 funds would have gone towards expanding the core game mechanics, building on the procedural generation algorithms and creating the art assets that will bring the universe of Flagship to reality.
Let’s hope that for the 1,700 backers that tried to fund the project that it will make its way to Kickstarter again.
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