GamCrowd believes that the gambling industry could grow to represent 5% of the worldwide crowdfunding market which could be worth $100 million.
GamCrowd, the crowdfunding and crowdsourcing company that focuses on the gambling industry, has issued a free white paper on the potential uses of crowdsourcing within the gambling industry.
According to a 2012 report from crowdsourcing.org, the market for services provided by the “crowd” had been growing at over 75% per annum and was worth around $375 million world-wide in 2011 and was still growing at the same rate. Assuming that the rate of growth has continued, the market is likely to be worth between $1.5 and $2 billion in 2014. The same report suggests that there were 6.3 million workers engaged in crowdsourcing around the world in 2011 and that the number was growing at 100% per annum. GamCrowd’s white paper looks at the potential impact of this revolution in the way firms outsource work to the gambling sector.
There is no actual data for the amount of crowdsourcing within the gambling industry, however, the white paper outlines why GamCrowd believes that the gambling industry could grow to represent 5% of the worldwide crowdsourcing market which could be worth $100m.
GamCrowd looks at a number of possible uses that the gambling industry could make of the crowd as well as the potential benefits of this way of working which may include flexibility, speed to market, reach, originality and lower costs. Based on the company’s own experience, the document outlines areas where the industry could benefit include; SEO, social and affiliate marketing, in country testing, content creation, translation and many more besides.
“Gambling has been at the foreground of the internet since the late 90s and at the very forefront of peer to peer technologies, social media integration, data analytics, SEO, social media marketing and affiliate networks. Our white paper has listed dozens of areas where the crowd can assist a modern gambling business and I am sure that it won’t be long before many of these tasks are commonly done via crowdsourcing”
[scribd id=220250909 key=key-z3pskyppfcu8o7cb8jv mode=scroll]