Innovative iPad Game Device Osmo Launches MyOsmo so Anyone Can Create Games

OSMO Word Game

Osmo launched their cool hardware gaming device for kids earlier this year. Created by ex-Googlers, Osmo paired slick technology with the Apple iPad to engender an educational and interactive gaming device for kids (and adults).  Osmo is an alternative to pointless games that may occupy kids times (and relieve desperate parents) but turn children into “digital zombies”.  Osmo seeks to “promote social intelligence and creative thinking”.  The Osmo pretail goal of $50,000 was passed in about 6.5 hours and claims to be “one of the most successful presale education devices of all time”.

Girls playing OSMONow Osmo is adding another unique feature by releasing an environment where anyone may customize games – simple enough for teachers & grandparents.  The new MyOsmo site allows users to become content creators:

  • Access from any computer or even the iPad. Users can upload images and enter new sets of words and content magically appears into the Osmo game on iPad.
  • Capture new pictures directly from your iPad and play with them a few seconds later. Learning your classmate names will never be the same and now it is fun with Osmo by mapping students faces with their names.
  • Using the existing alphabet, Words can be expanded to over 23 languages.
  • Once you are proud of your creation you can share it to for everyone to enjoy. Anyone can go to MyOsmo to find the latest creations and tips from the community.
  • 15 Easy to download pre-populated albums from as simple as colors to scientific facts to classic childrens books.

MyOsmo WordsPramod SharmaOsmo generated over $2 million in crowdfunded presales and is shipping to backers now.  Over 2000 schools pre-ordered Osmo – this is in addition to the 150 schools in 10 different countries that piloted the Osmo during the beta program.

“The team at Osmo wants to open up the doors to creativity and allow any content, language or education subject to be brought into our platform. We want you to be able to shape your own experience,” said Pramod Sharma, CEO and co-founder of Osmo. “This is just the beginning of a play movement that will bring together parents, grandparents, children and teachers.”

Osmo was created by Tangible Play, based in Palo Alto, California.  The company was founded by Sharma and Jerome Scholler.

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