The description of the new game reads:
“The original game follows the story of a young psychic named Razputin in his quest to join an elite group of international psychic secret agents, the Psychonauts. He runs away from the circus and breaks into their secret training facility, Whispering Rock Psychic Summer Camp. As he begins his training by psychically delving inside the consciousnesses of his tutors and those around him, he realizes all is not as it seems, and soon embarks upon a psychic odyssey through a variety of levels set inside the minds of misfits, monsters, and madmen.”
While explaining the game’s plot, Double Fine shared:
“Psychonauts 2 will feature a new hub world inside Psychonauts HQ. You’ll access new mental worlds as Raz peeks inside the minds of a host of new characters who need his help to combat their inner demons and unravel their deep-seated emotional issues. Raz will hone his secret agent PSI-abilities—and learn new ones too—using them to solve mysteries and uncover evil plots.”
According to Wired UK, the $3.3 million target won’t likely cover the costs of the game in total, either — Double Fine is “putting up a significant portion of the development funds”, with the crowdfunding bolstering finances and rallying support for the game.
Double Fine boss, Tim Schafer, previously stated:
“We picked 3.3 [million dollars] because it’s a callback to our awesome Broken Age Kickstarter that we did. Like we did with Broken Age, we’re also going to pitch in a whole bunch of our own money. So, we’re going to put a chunk of our money in, and we’re bringing in an external partner to bring in another chunk. Each one of those, probably on its own, could not achieve the budget, which together make a budget that’s really in the same ballpark as the first game.”
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