Crowdfunding Success “Star Citizen” Surpasses $141 Million in Funding


Just a little over a year after securing $100 million, Star Citizen from Roberts Space Industries an addition $41 million in funding from well over 1.7 million backers. Back in November of 2012, the game successfully raised $2.1 million on Kickstarter. Chris Roberts, the campaign organizer, has kept the project going on the company’s website and the funds have kept rolling in ever since and even set the Guinness World Record for “Insane Crowdfunding Haul.”

star citizenRoberts Space Industries stated that Star Citizen features an array of multi-crew ships that teams of players can operate together. It was also noted:

Imagine yelling ‘fighters inbound, on our six!’ to your turret gunner, as your chief engineer desperately tries to keep your fusion engine together. From small freighters to luxury star yachts to military warships, there’s a larger ship for every role and a role for every player. Whether you’re an aspiring pilot, gunner, engineer, medic, navigator or any of a dozen other optional crew positions, you can join with your friends and take on the universe!”

The news of Star Citizen’s funding milestone comes just a couple weeks after Roberts and his team announced that Star Citizen and Squadron 42, will be using Amazon Lumberyard game engine. Amazon Lumberyard is described as a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

Roberts shared:

“We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.”

Chris Roberts -Max Photography for GDC Online GDC Online 2012 (Wed, 10:10) Roberts Space Industries Press Event Chris RobertsChris then added:

“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42. Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.”

Funds raised during Star Citizen’s epic crowdfunding campaign will be used for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more.


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